
Toronto has some of the most ambitious escape rooms we’ve played, from a live-actor experience inside Casa Loma to a fantasy forest that’s as much an art installation as it is an escape room. There’s plenty for every kind of group too, with wizarding adventures, creepy haunted mansions, a prison break, and an arcade full of games the kids will love.
This list is ranked by our own review scores, highest first, and only includes rooms that are still open. A couple of these rooms can also be played outside the city, and we’ve noted where.

1. King of the Bootleggers
Our score: 9.5/10 · Secret City
Rocco, the so-called King of the Bootleggers, invites you to Casa Loma for the grand tour, as long as you keep an eye out for the speakeasy door. We showed up with a group of 12 and low expectations, and left raving about some of the best live actors we’ve seen in a Canadian escape room, a complete story from intro to finale, and thoughtful puzzles with no combination locks at all. Only a couple of audio cues were present, but it comfortably handles six to 12 players (up to 15), making it a great corporate pick.
Read our review of King of the Bootleggers

2. Walden’s Wizarding Shop
Our score: 9/10 · Looking Glass Adventures
Something’s amiss at Walden’s shop, and it’s up to you to stop the evil forces lurking inside. This is Looking Glass Adventures’ best room: the most immersive, the most challenging, and packed with puzzles, with technology that feels magical rather than technical. Fans of a certain series of wizard books will spot some nods, but you don’t need to know them to enjoy it, and our only real quibble is that the ceiling isn’t part of the build.
Read our review of Walden’s Wizarding Shop

3. Dream Portal
Our score: 8.5/10 · Daydream Adventures
The witch Hilda has replaced the forest’s good magic with nightmares, and while she’s away, it’s your chance to undo her wicked tricks. This room is as much an art installation as an escape room, and the immersion starts at the front door and carries right through to the themed washrooms. The puzzles are logical and linear, with fewer of them than usual so you can soak it all in, though we felt the door at the end opens a little too early.
Read our review of Dream Portal

4. 13 Doors
Our score: 8/10 · Captive Escape Rooms
A deserted old mansion fills you with dread, but part of you has to know why she chose you. Captive’s Toronto location closed in March 2026, so you’ll play this one at their Mississauga location, which is where we played it too. It has a real theme and story, clever personalization, and more attention to detail than many full-sized rooms, though one easily moved prop made a puzzle impossible to solve without a hint.

5. Chamber of Serpents
Our score: 8/10 · E-Exit
As Hogwarts students, you’ve stumbled onto a clue to the long-lost chambers of Salazar Slytherin. E-Exit’s Yorkville room has distinct, well-made areas and logical, fun puzzles that follow the story closely, with a good mix of unique and traditional challenges. It’s linear and not very hard, which makes it great for newer groups or groups with kids, but the story was delivered without much enthusiasm and there are several “do not touch” stickers.
Read our review of Chamber of Serpents

6. Midnight Arcade
Our score: 8/10 · Trapped
A half-ripped note and a metal key lead you to an uptown arcade during the one hour it sits empty at midnight. This is more of an escape-themed experience than a typical escape room, with several arcade-style challenges you can tackle at the same time and well-considered lighting and audio. Kids will love it, but noise from adjacent rooms is a challenge, and four adults is about the upper limit before you finish too quickly.
Read our review of Midnight Arcade

7. Mystery at Maryweather Mansion
Our score: 8/10 · Looking Glass Adventures
World-renowned archaeologist Ms. Maryweather’s collection is in jeopardy, and you have an hour to find her most prized possession. It’s a well-built room with virtually no off-limits items, nice ambient lighting and audio, and a theme-appropriate phone you simply lift for hints. We breezed through it in 25 minutes as a pair and ran into one red herring, so it’s a great pick if you want a modern room with ancient Egypt flavouring that isn’t too hard.
Read our review of Mystery at Maryweather Mansion

8. Death Row
Our score: 7.9/10 · Escape Manor
You’re off to the chair in 45 minutes when a last-minute message arrives from Declan Gardiner. Your party starts locked in two separate cells in a concrete prison, with good ambient audio and, as always at Escape Manor, a host with great energy. The note explaining your mission was hard to find, and as a pair we only found two puzzles medium or harder, but the room is big enough for a larger group of six or more.

9. Scarlet’s Whisper
Our score: 7.6/10 · Trapped
As seasoned paranormal investigators, you’re locked inside an old mansion said to be haunted by a vengeful spirit. It’s creepy without tipping into horror, with great attention to detail, solid lighting and audio, and some nice surprises. The puzzles can be complicated (this one got the best of us as a duo), so bring four to six players and expect some noise from neighbouring rooms.



