
Defend the Magic Academy
For centuries, Ilverward’s School for Gifted Young Mages has stood as a grand academy built upon a place of power, attracting new Mages from near and far to learn magic. However, in recent times, evil creatures and dark forces have begun to threaten the academy. The Professors and the Headmaster find themselves on the front lines, defending the Magic Academy even as a new school year begins.
As new mages, you will embark on an adventure, mastering lessons along the way to acquire the abilities necessary to aid your academy in reclaiming a powerful relic known as the Stone of Wisdom. Once discovered and properly placed, the Stone of Wisdom will restore the protective force field around the school, securing the future of the academy once and for all.
We have not yet completed a review of Defend the Magic Academy at Omventure in Scarborough. We hope to experience this room soon.
What others are saying
Defend the Magic Academy is a 90-minute game at Omventure (formerly OMescape). It has long been highly recommended in the Toronto escape room community, and recent player feedback is very positive, though there are recurring notes about group size and a couple of tricky puzzles.
Fans love the variety and the finale. The Room Escape Artist blog enjoyed the wide range of puzzles, including some novel takes on classic types, and loved the energetic boss battle at the end, which got the whole team collaborating. Players on the Morty app praised the immersive theme and the creative use of technology. One called it a favourite among the many magic-themed rooms out there. Reviewers on ReleaseRooms highlighted staff who stayed in character and a personalized keepsake, and a TripAdvisor reviewer said their group of Harry Potter fans felt like students at Hogwarts.
The common criticisms: the puzzles are mostly linear, so many players say four is the ideal team size and larger groups end up standing around. Several people mentioned a demanding sound and memory puzzle that the game master sometimes has to step in and do for you. Others mentioned dim lighting and magic gloves that don’t always register. Room Escape Artist also found the tech looked more like buttons and LEDs than magic, and noted a colour-matching problem in one puzzle. Their 2019 visit was hurt by a tech failure that went unnoticed because one game master was covering several rooms by walkie-talkie, and they felt that didn’t match the premium price.
Sources: Room Escape Artist, Morty, ReleaseRooms, TripAdvisor



